Large City: Stru Kit Gri

Stru Kit Gri

Stru Kit Gri
Example Wood Elf architecture.
StateRosid
ProvenceFle̜költyo Moot
RegionVithíhcoi Holt
Founded927
Community LeaderLord Thedoul
Area54 km2 (21 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation4060 m (13320 ft)
Average Yearly Precipitation182 cm/y (71 in/y)
Population12648
Population Density234 people per km2 (602 people per mi2)
Town AuraEnchantment
Naming
Native nameStru Kit Gri
Pronunciation/stru/ /kit/
Direct Translation[sorry] [south]
Translation[Not Yet Translated]

Stru Kit Gri (/stru/ /kit/ [sorry] [south]) is a subtropical Large City located in the Fle̜költyo Moot of the Rosid.

The name Stru Kit Gri is derived from the Sylvin language, as Stru Kit Gri was founded by Molodoryx, who was culturaly Wood Elf.

Climate

Stru Kit Gri has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 4°C (39°F). Stru Kit Gri receives an average of 182 cm/y (71 in/y) of precipitation, most of which comes in the form of rain during the fall. Stru Kit Gri covers an area of nearly 54 km2 (21 mi2), and an average elevation of 4060 m (13320 ft) above sea level.

Overview

Stru Kit Gri was founded durring the early 10th century, by Molodoryx. The establishment of Stru Kit Gri was somewhat plagued by a lack of willing colonists, leading to Molodoryx electing to pay people to resettle in Stru Kit Gri.

Stru Kit Gri was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Stru Kit Gri is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Stru Kit Gri is buildings are speckled and packed arround crampt baked earthen streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Stru Kit Gri weathering a full scale bombardment durring a siege. Stru Kit Gri's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Stru Kit Gri hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Stru Kit Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Stru Kit Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Stru Kit Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stru Kit Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stru Kit Gri's parks.

Stru Kit Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stru Kit Gri.

Stru Kit Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Stru Kit Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Stru Kit Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Stru Kit Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Stru Kit Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stru Kit Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stru Kit Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stru Kit Gri's public wards, blessings, and other arcane systems.

Stru Kit Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Stru Kit Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Stru Kit Gri's grid is powered by an arcane means.

Stru Kit Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Stru Kit Gri has a first rate hospital which caters to anyone in need of long term medical care.

Stru Kit Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Stru Kit Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stru Kit Gri's natural decorations nor waterways.

Stru Kit Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Stru Kit Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Stru Kit Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Stru Kit Gri's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, autumn is short in Stru Kit Gri.

The Blood Hawk near Stru Kit Gri are known to be quite timid.

Stru Kit Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Conjuration energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 23
  • Farmers: 42
  • Farm Laborer: 70
  • Hunters: 42
  • Milk Maids: 30
  • Ranchers: 16
  • Ranch Hands: 34
  • Shepherds: 31
    • Farmland: 51097 m2
    • Cattle and Similar Creatures: 3162
    • Poultry: 37944
    • Swine: 2529
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1264

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 30
  • Bookbinders: 16
  • Buckle-makers: 16
  • Cabinetmakers: 30
  • Candlemakers: 46
  • Carpenters: 35
  • Clothmakers: 35
  • Coach and Harness Makers: 13
  • Coopers: 32
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 31
  • Farrier: 81
  • Furriers: 8
  • Glassworkers: 50
  • Gunsmiths: 29
  • Harness-Makers: 12
  • Hatters: 26
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 31
  • Locksmiths: 12
  • Matchstick makers: 21
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 19
  • Plasterers: 17
  • Pursemakers: 22
  • Roofers: 13
  • Ropemakers: 12
  • Rugmakers: 12
  • Saddlers: 21
  • Scabbardmakers: 27
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 44
  • Tailors: 101
  • Tanners: 16
  • Upholsterers: 18
  • Watchmakers: 16
  • Weavers: 36
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 19
  • Butchers: 34
  • Chandlers: 30
  • Chicken Butchers: 32
  • Entrepreneurs: 12
  • Fine Clothiers: 36
  • Fishmongers: 30
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 48
  • Spice Merchants: 18
  • Wine-sellers: 25
  • Wheelwright: 19
  • Woodsellers: 12

Service workers

  • Bakers: 50
  • Barbers: 64
  • Coachmen: 17
  • Cooks: 50
  • Doctors: 29
  • Gamekeepers: 19
  • Grooms: 10
  • Hairdressers: 45
  • Healers: 36
  • Housekeepers: 32
  • Housemaids: 57
  • House Stewards: 38
  • Inns: 12
  • Laundry maids: 22
  • Maidservants: 45
  • Nursery Maids: 23
  • Pastrycooks: 43
  • Restaurateur: 52
  • Tavern Keepers: 46

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 24
  • In-Town Couriers: 28
  • Long Haul Couriers: 29
  • Dockyard Workers: 26
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 33
  • Millers: 29
  • Miners: 28
  • Oilmen and Polishers: 21
  • Postmen: 27
  • Pure Finder: 16
  • Skinners: 32
  • Sugar Refiners: 7
  • Tosher: 18
  • Warehousemen: 42
  • Watercarriers: 26
  • Watermen, Bargemen, etc.: 37

Skilled Laborers

  • Accountants: 16
  • Alchemist: 19
  • Clerk: 25
  • Dentists: 12
  • Educators: 37
  • Engineers: 17
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 28
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 25
  • Fixers: 15
  • Kami Clerk: 22
  • Landlords: 24
  • Lawyers: 15
  • Legend Keepers: 21
  • Militia Officers: 79
  • Monks, Monastic: 37
  • Monks, Civic: 39
  • Historian, Oral: 28
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 29
  • Priests: 52
  • Rangers: 16
  • Rat Catchers: 19
  • Scholars: 19
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 49
  • Military Officers: 39

Cottage Industries

  • Brewers: 39
  • Comfort Services: 48
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 40
  • Needleworkers: 40
  • Potters: 21
  • Preserve Makers: 37
  • Quilters: 18
  • Seamsters: 74
  • Spinners: 39
  • Tinker: 13
  • Weaver: 30

Artists

  • Actors: 13
  • Architects: 4
  • Bards: 20
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 45
  • Writers: 43

Produce Industries

  • Butter Churners: 52
  • Canners: 37
  • Cheesmakers: 39
  • Ice Merchants: 5
  • Millers: 28
  • Picklers: 20
  • Smokers: 16
  • Stockmakers: 14
  • Tobacconists: 19
  • Tallowmakers: 26

4694 of Stru Kit Gri's population work within a Foundational Occupation.

7196 of Stru Kit Gri's population do not work in a formal occupation, but do contribute to the local economy. 758 (6%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Stru Kit Gri since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Stru Kit Gri's local festivals commemorates this miracle.

History